Monday, July 14, 2014

Silent Hill: Downpour

Silent Hill: Downpour

Release Date: 29 March 2012

Genre: Action / Adventure / Survival Horror

Published by: Konami

Developer: Vatra Games

Platforms: Xbox 360 / PS3

PEGI Rating: PEGI 18

Hey, Small Heap pixels?
Yes I do?


You have an idea of the game you're going to talk today have?
Refrain ...


It might be time for you to be there, it's over 16 hours, and still nothing planned yet ...
If it's not fake. I found the game I'm talking to you come with me or let me do the same?

I'm not saying not to accompany him on this, because I this game down!
Okay! So let's get with the presentation of the story to go. In this part of Silent Hill, you walk in the shoes of Murphy Pendleton, a prisoner who is transferred to a low security prison in a high security. But the car has to pass through the town of Silent Hill to connect the new home of the hero. You guessed it, nothing happens, as expected everywhere in Silent Hill! The car has an accident, he falls into a ravine and wakes Murphy just about the rest of the prison bus.

Murphy first mission is clear: to escape Silent Hill, and regain their freedom as soon as possible! But Silent Hill is the kind of town where it is easier to get out.

I want to make it clear that the scenario has absolutely no relation to the rest of the episodes of the series. Here are visiting the usual places of Silent Hill, but unusual places and never seen before!
In fact, the studio Vatra Games has decided to change the rules of the series for this album. Never go to the hospital, school or hotel Silent Hill, as she was to explore the surrounding area has never been revealed in the past! It is part of the South-East of the city. This innovation has enabled developers to over after the holidays with what to take in the past and Konami to give players a creation in itself, without lack of space. The places that were familiar to you, will be replaced by the orphanage, library and Devil's Pit (amazing area for me and gave me the biggest fears).

But what about the alternative version of Silent Hill? Nightmare version of the city? The set of Alessa!

This area is special, it is no longer a revised version of the map of foul, rusty, bloody, dark, but a proper level. The rare moments where Murphy is in the alternate world that often escape a menacing glow that continues unabated! The levels are tortured in their execution impressive. But studies are lengthy and is in the nightmare version of the city ultimately did not enjoy. Compared to Silent Hill 3, where it was feared to be in the dark Silent Hill, there's only one way I try to go as fast as possible, so I'm bored.

While Silent Hill there is a recurring figure in danger. To all us Red Pyramid from Silent Hill 2 and the fear it arouses recalls. In Downpour, we have two. The brightness of the dark menacing version of Silent Hill and Croquemitaine.

We already have of the mysterious luster chase through dark levels of Silent Hill spoken, so I'll give Croquemitaine. This number is for the dying can not really make us jump. Do not arouse fear in the player and will be forgotten by his rare appearances. One trembles more because bats because Croquemitaine so! That a man with a raincoat, a gas mask and a big monster cock looks makes laugh more than anything else! But I must point out that the explanation for their existence is a great tour. The Croquemitaine stage and is not just a background element.

And Murphy story is interesting! Among the ancient characters of the series, but still keeps players in suspense until the end! Even if there is too much to explain. Developers should have remained at the base of the first games in which only suggested the story.

I absolutely agree. In ancient works of Silent Hill the personal story of the protagonists was derived from the city to distort the role of Purgatory, mirror the sins of the main and secondary characters, the reality is haunted by the past players make reflective found hero. But in Downpour, Murphy has a history that too much too shallow, explained and leaves no dark spot. You end up losing interest in the past the police every time we follow the hero himself! But Silent Hill City is governed by the pains of the past of the hero. The other explanation is that Silent Hill is perhaps not Murphy, but for someone else? Could confirm the final script hang of it!

And fear? Will it rain on my part skipped more than once ...

Fear is present in this title. But it is on a different level and is based more on fear jumps Care technology in other games proposed based. We have rarely cools the fear because a loud noise at the end of a corridor, or not behind us. No, this time showing fear and staring us in the face, without any restrictions. Books fall from shelves, move monsters, without stopping, others fall from the ceiling. I would not say that the level of anxiety is less, but different. The design of the game is the atmosphere if the game could not afford to have the same fears in Silent Hill 2., And to be honest, what made me more afraid of the whole game is a man in a wheelchair. Because yes, once again, we are on a wheelchair in the town of Silent Hill. A recurring theme in the series, without knowing why, yet always recalls fear in us.

As for the soundtrack, I do not know what you're thinking, but I was disappointed by the disappearance of Akira Yamaoka in the end credits. His music, which I missed stressful.

I agree that the absence of Akira Yamaoka risky, especially since it has participated in the soundtracks of all Silent Hill and helped do some stage itself! But the soundtrack Daniel Licht, you may have heard of the TV series Dexter, come to replace at Yamaoka teacher. However, I am less driven by their songs, usually by Laura topics or promise, they are works of art! The musical universe would likely be offset to Yamaoka, that the developers wanted to give the final, which the choice of light, including agreements in the introduction to be able to justify perfectly over time.

Sure, that is well mixed so that the final outcome of the game, right? For my part, I know that I can say ...?

I beg you! Speak for the end!

Thank you! I think the best way to get this review of Silent Hill Downpour conclusion says for you to play when you have a chance there. This is a good game, but a way of Silent Hill. Would be good for any beginner player, and you do not worry to play older titles in the series. So if you want to launch Silent Hill, but dare not attack the pillars of the first three episodes, then leave on Downpour. Was and I love you in the desire to provide a further level of fear to discover, but less jumps care on the basis of more in the atmosphere. A game that you like neophytes psychological survival horror Silent Hillesques!

Final result: 13/20

 Edited Nawen 
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