Monday, July 14, 2014

Anno 2070

Anno 2070

Name: Anno 2070 Complete Edition

Year: 2011

Genre: management, strategy

Publisher: Ubisoft

Developer: Related Design

Platform: PC

7: PEGI rated

Anno 2070 is a city builder, the last of the Anno series, whose reputation is well established among fans of the construction and management of cities. 1998 PC appeared with 1602, the general principle of the series during the iterations remained the same: you have to be responsible for colonize uninhabited land in the New World and the development of a city of local resources flourishing business empire and a rich city, which by rich and happy citizens settled. Anno 2070 was betting the entire change of context and propel us into the future.

The world of Anno 2070 is dystopian. After the massive ice melting due to global warming, most submerged coastlines of the world and came only a few old heights inhabited islands. Each island has to deal with their own very limited resources and with care will not be short on room size. The men met on board the "arks" mobile free-floating design of colonization operations.

There are different game modes:

A dash campaign, which will also discover as a tutorial and gradually, all aspects of the game has 11 missions for a period of about 15 to 30 hours, depending on the game. Without exciting, it remains interesting and informative to read.

Individual challenges they face are performed alone or in cooperation.

to-day tasks to career context, to move, to unlock bonus for each fraction.

-Missions "world affairs" after he added regularly, based perform continuous narrative to the actions of all parties involved.

Cooperative multiplayer or versus mode with configurable objectives

-A Fashion "continuous part", where you are free to do what you want. At your own pace

The lack of space and resources drives all voltages, and this is where the different factions in the game, three in number, are left to choose the orders of ECOS, vegetarian molten natural and renewable energy experts or magnates, whose only interest is that profit and without going into open conflict, but are a mutual distrust. The third fraction, the techs that Switzerland is a small game, only the technology is concerned, but work with all who are willing to do business with them as long as it serves their interests to do. You start the game with one of these factions and on our progress, you can unlock the other two to build a city for each faction that actually increases the difficulty to each supply.

Each faction has different resource requirements according to their level of development activity. The level of development is characterized by the level of housing satisfaction. Ecos and Tycoons have four stages of development: workers, employees, engineers and managers, while techs have only three, attendants, researchers and geniuses. Each category of the population increasingly necessary logistics require increasingly pushed. The revenue from the tax increase with the happiness of the population, it is important to raise as many houses as possible and as quickly as possible. So if workers need only fish, drinks, entertainment and the city center, employees are a type of food and drinks, as well as other consumer products most advanced production lines with increasingly complex to manage, candidates usually colonize new islands and plateaus, even under water! Because yes, some resources are only accessible under the sea or by trading with artificial intelligence or other players.

In addition to the raw resources and consumer goods, there are for managing their data two main islands: energy consumption and price of each Ecological building materials, money, balance, but also consumes energy and has effects on the environment of the island.. Ecos and Tycoons everyone has their own way of dealing with these problems. The magnates produce large amounts of energy from coal and nuclear power, but much faster the ecological balance of the island and may change in return potentially serious incidents. Echoes yourself, hang renewable wind and solar energy, but much less productive and require a lot of space. You also need for underwater energy panels. This can be built through the turbines in large quantities in a closed or by geothermal plants can be achieved, although very productive, they can explode causing tsunamis that sweep all the nearshore area. Therefore, think and calculate, if the choice of power supply and opt for the best balance of value-added products / price / space / ecological, as we needed.

The ecological balance, the fertility of the soil of an island. Additional ecological balance, higher harvest produce resources quickly. Conversely, the more it will be broken down to produce less. In addition, develop Echoes refused if the ecological balance is too low. Most resources require good productivity, it is important to ensure that the ecological balance not to fall low risk for a significant shortage of raw materials. Also, each group handles things in their own way, and if the Ecos are very effective, their methods require much more energy than magnates. Again, it's a question of balance between the various local factors.

That is, it appears relatively linear portion, but it is not. Numerous time events spice up a little adventure. Quests that are sent controlled by companies featured through artificial intelligence, pirate attacks in the company, accidents at oil platforms managed fractions before before a spill, fire, riots or epidemics all to not be lazy while waiting for the progress of its people. Crisis management will become second nature, even if they are relatively easy to solve.

This is where we come to talk about the difficulty of the title. The first part will remain difficult because., In most of the games Management / Strategy The time of the last discovery, the title is relatively easy, especially as a guide through steam available can help in the optimization of memory management and resources. Once assimilated basic mechanical parts are relatively similar in free mode. Fortunately, individual missions and global challenges contribute difficult every day more or less, sometimes focusing on the fight side, without the power, the track is still interesting, and sometimes in the economy or demographic page. This allows you to vary the pleasures and make the game more interesting and vivid.

Technical and artistic level, the game is simply beautiful. Required to make a career in a good condition. There are many models of residential buildings for each faction each building has its own animation production, which gives a meaning for life, their production complexes that function like a clock. Cities are full of life and vitality, and you find yourself through the streets and see his little world swarm in mind that thanks to us if they are there. The lighting effects are great and are paired as water effects. We were silent about the beauty of the waves and foam in which the sun is reflected. The sea is full of thousands of creatures such as whales, sharks, manta rays, dolphins and their first jump will leave you speechless. Music and sound effects are very good, some pictures of the Community and the sound that you will leave extravagant with memories. Ballets colors and lights, the more fun, when you have a good image quality. I will give you to see the screens to let it try for yourself.

In summary, Anno 2070 is a game that requires the investment of time and thought. It always seems faster and the nervous game is a game, the country needs and take time to enjoy a pleasure, either in the contemplation or the success of long-term goals. Although relatively easy access, is mostly city building fan demanding but patient and give pleasure to each curious, eager to prove gender Player. I had to play a lot of fun, and I recommend to all fans of the management / RTS.

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In game screenshots Angela Sangwiss

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