Monday, July 14, 2014

Gears of War

Live for nothing or

Dying for a cause

Dear Friend,

It was a long time since we met. Of course, you are as busy as I am. Perhaps more than anywhere else. Who can say? The weather here is beautiful, and it often makes me want to go our way. I regularly submitted to the bank in which we go to so many stories. Honestly, I miss our conversations, especially on days like this, sunny, the scent of flowers filled the room opens with the smallest open door or window. If I am writing to you again, is that it happened to me one of those strange stories that tell us plaisions. Pure coincidence, as you say. A funny story.

When I was in the coffers to include excavated in the attic my great-grandfather, I found a strange machine, unusually large and heavy. It did not take long to figure out what was going on. An old console. True. Carefully packaged and sent directly to three games whose name made me shudder placed. I thought I heard my grandfather mentioned his life. But I was very young. Maybe you will find this name in your research. Jacket leaves a man with many scars that bear a heavy war machine, are under the inscription. Gears of War I dare not put it down and needless to say that I found the way to use them. It was a terrible blow.

The game in an unknown planet called Sera, our metaphor takes place in a different time in our calendar. On this planet, fought countries for a new energy, such as oil and called it "immulsion". But the trembling of the earth, man wakes a then-unknown race, lobster. These wars brought unprecedented that the human chemical weapons and other weapons found on satellites. Vain. Began firing Instead, blood and their own planet was transformed into a huge barren land and ruin. It is 14 years after these events, which starts the game. We embody Marcus Fenix, a former war hero now in prison. From the beginning, we are liberated from our best friend, Dominic Santiago. We never really learn why our character was in jail. At most, a few things will be given. Under the command of Colonel Hoffman, a team so ourselves (Fenix), Dom Augustus Cole and Damon Baird is developing rapidly. Delta Squad was born. We regularly from a young woman, Anya, can even helped incarnate in the third episode. So a trilogy in the signs of war begins.

What first strikes in the Gears of War trilogy is incredibly instinctive dive. From the first minutes we are simply revolutionary in a game for the recovery period. Gameplay inspired action movies, especially from the United States. All these actors bodybuilders like Arnold Schwarzenegger or Sylvester Stallone, business administration with evocative names like Rocky, Rambo, Commando, Conan, Cobra, Die Hard or cyborg. All these places always fantasized vision. An action film that was a swan with three films. Rocky Balboa, John Rambo and The Expendables is a movie, and now quite dead, whose remains barely touch the strangest among us. But be found sentenced to time the release of Gears of War, this action movie alter ego in the game. The characters that embody, are also bodybuilders, shoot and then talk equip heavy weapons and easy clean. The trilogy stands as the last representative of a genre once popular. In addition borrows from another genus of anticipation. Ah! As spent many hours on the bench with you to these great authors who have changed our future discuss.

But I digress so back to our starting point, cinema. Gears of War has a lot with this medium. The most obvious is the staging. The camera is worn on the shoulder, either in the game or in scenes and is always in motion. Therefore, the property of the rapid rate of this time is thus supported. In the game, the camera behind the character. Camera movements are thus determined by the character movement is controlled. For example, if we. A sprint, the character down The camera then follows and moves from side to side very quickly and offers an impressive feeling of adrenaline. Another example: run to the character with the joystick. Depending on the pressure exerted on it, the camera moves fast or slow. The higher the speed, the higher our view, blurry, like in reality.

Many elements are discovered or, conversely, by-frame constant hidden, depending on the environment and the actions that take place there. Therefore, an explosion or fire, which may affect near cameras hinder décadrer time and our progress. We also have the ability to kill in close combat particularly brutal and bloody battles with bayonets and chainsaws. In both cases, the camera then produces a half-site center round drive the implementation of the side wedding scene, a visual impact of the most successful. Later, the director Neill Blomkamp borrowed camera movements for use in the face for his film Elysium face, strengthening the links between video games and movies that continue to grow in the following years.

The depth of field is particularly worked. Our survival often depends on the environmental study in depth, and many narrative and dramatic elements which are uncovered. The successive games against Berserker opus, Leviathan Lambent Brumak and the third installment will be chances for victory when you consider the depth.

The spectacular plays an important role here. The innovation of the test experiments and camera that are defying the laws of physics the driving force. Fight against Berserker in the crypt of the first delivery, or a little later, the scene Corpser are particularly successful. The counter-attack at the beginning of the second installment is also a strong step and provides a perfect echo backpack Brumak final scenes, as well as aerial photographs for the third installment. We are also entitled to a real game in the shadows and weather effects, strain our nerves. Meeting with scrap an album takes the entire sequence in the palace of the Queen of the Locust in the second opus or trenches scenes under third opus sandstorm as such are the most obvious examples. The award goes to the chapters of the giant worm in the second work, unpublished at the time the visual experience.

Links that Gears of War has with cinema even more restricted as a manufacturer I have music of film composer of the time. Therefore, a certain Steve Jablonsky is composed see the main music of the second album. The assembly is then an epic dimension, but also dark and inhabited by the frescoes of the composition of film music.

Even if Gears of War is particularly effective in start-revolutionary scene that pushes the boundaries of cinema, while inspiring trilogy borrows from a narrative and dramatic elements. We are interested in a character, played with him and got to know through flashbacks. We played in his memoirs as well. After going through the football stadium for the third installment, where Cole play, we will never again see the sign in the same way. We follow the character of Don in his research to his wife, who eventually died in his arms in a driven Jablonsky music scene and traveling a circular scene difficult, without a trace of emotion to find sunrise shot upright. Another scene that I will not reveal the contents, while riding in an instrumental version of Gary Jules Mad World filmed (Donnie Darko movie today unknown) in the extreme movement. The third part begins with a dream sequence of an apparently certain aspects Bluff relationship with his father Marcus difficult. In the infinite intelligence developers themselves confront us with the consequences "pompéiesques" our actions. What saves us at the end of the second Opus provides a very poetic and melancholic delivery of the third chapter. The end of the trilogy itself, without scoring seems Endpoint Compliance with the search for identity and the beginning of despair and violence dominated, but in the end with hope and love.

The soils are not lacking. Not to mention that they are relics from another time. The first disc seems to be a relatively small designed, but also as a genuine introduction of a broader narrative universe concept. Therefore, emotion used as such not for a brutal, bloody, but fun experience. This emotion will participate in the festival until the second album. Despite the constant reinvention of the universe and the renewal of game, Gears of War, their looks scripted and linear, the barely touched the deepest part of ourselves and ask enough questions to keep in the long run.

However, I must say that this is really the beginning of a new era in the art of constant change and give you the "the" future productions, both in terms of production in view of the dramatic structure. It is clear to me that it. From this period that some artists could to the movies to go fixed video games without any restriction and without borders, only the spirit It is from this period that the art took a new turn. This is my friend, that our times.

I must stop now, because the light is low at this time of the day and I'd rather not spend more time on this card. They also know probably write and write and never send. Nevertheless I left that old console, where I and I continued my travels. We still have much to do, my friend. When I think of the opportunities that present themselves, I'll grow wings. And I am sure that among our younger generations, are some of the greatest experimenters of the next century. I can not wait to see you there and discover it all together.

With best regards,

Viking angry.

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